@startuml
sprite $sunrise [48x48/16] {
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!define WEATHER_SUNRISE(_alias) ENTITY(rectangle,black,sunrise,_alias,WEATHER SUNRISE)
!define WEATHER_SUNRISE(_alias, _label) ENTITY(rectangle,black,sunrise,_label, _alias,WEATHER SUNRISE)
!define WEATHER_SUNRISE(_alias, _label, _shape) ENTITY(_shape,black,sunrise,_label, _alias,WEATHER SUNRISE)
!define WEATHER_SUNRISE(_alias, _label, _shape, _color) ENTITY(_shape,_color,sunrise,_label, _alias,WEATHER SUNRISE)
skinparam folderBackgroundColor<<WEATHER SUNRISE>> White
@enduml